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Page Revision: 2011/04/14 15:41


Welcome to the Chummer Wiki!

Things are a little sparse here right now as I'm just starting to work on this. The goal of the wiki is to act as a mini-manual for the application and describe the inner workings so that users can define their own custom data. Another main goal is to get all of this stuff written down since it's all floating around in my head and burried in code right now and as Chummer grows larger, it's going to get hard and hard to remember the possible parameters and such.

Why Chummer?

So what possesses someone to wake up one day and exclaim they're making a character generator for Shadowrun? I had run a Shadowrun game with some friends for a while and found that the NPCs in the modules didn't tell you most of the things you care about. They give names of items but none of the details. How much armor do they have? How much damage does that weapon do? What book is that in? What bonuses does that piece of Cyberware give? Does that Skill value include their Attribute and/or Cyberware and/or other bonuses? It got to the point of just being frustrating. I wanted to run the game but shouldn't have to piece together all of that information. The first thought was to just go out and find a character generator. What I found was a few incomplete applications and a handful of Excel spreadsheets. I've found that spreadsheets just don't do it for me. I had no other personal development project going on, so writing my own sounded like a interesting challenge!

The Goal

Chummer has a few goals. The first is to provide an easy to use character generator as an application that adheres to the game system's rules while still allowing users to enter custom data. It should show you how your character will look during play, not just a series of number. That is, you should see your actual Dice Pools with all of the modifiers during the creation process. By selecting any item, you should see how total damage, recoil, or armor values, and not have to guess what it will be after adding modifications. The other main goal is to provide a way to maintain a character throughout their career. As you gain Karma, you will be able to spend it to improve your character in the same way that you created them. Finally, it should give Game Masters a way to quickly assemble NPCs and view all of their relevant information in one place rather than having to piece it all together from multiple sourcebooks.

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